
Unfortunately, these thoughtful new features aren't enough to elevate Sonic back to his 16-bit celebrity status. Tails also brings multiplayer back into the mix, allowing a second player to join in either online or off. Also, the helicopter ability in particular is great for saving Sonic from an unexpected fall into a bottomless pit. These sound like simple additions, but these abilities offer a deeper level of exploration in levels, allowing Sonic and Tails to reach higher places or go in different directions.

The pair can also join together to form a spinning ball of death, mowing down enemies and bursting through obstacles in their path. The duo can team up for a handful of cooperative maneuvers, with Tails making use of his iconic appendages as a propeller to fly through the air or glide through the water. Sonic's best friend/groupie Tails rejoins the fray this time around and, just as he did back in the 90s, he actually adds a few interesting wrinkles to the formula. The awful pre-rendered backgrounds have been abandoned as well, with very attractive polygonal settings taking their place – and doing a much better job of keeping up with the Blue Blur without dissolving into an indecipherable, blurry mess. The overt, bizarre shininess has been toned down a great deal, making him look much more like the beloved rodent we remember.


For one, Sonic's character model no longer looks like it's been shellacked. It has some good qualities and is mildly refreshing, but when's the last you time you raved about a glass of milk?%Gallery-155437%In fairness, Episode 2 shows substantial improvements over its predecessor. There's nothing really wrong with it per se, but it's not exactly exciting either. Searching for the proper metaphor for Sonic the Hedgehog 4: Episode 2, the best I can conjure is a glass of milk.
